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SFSE :: SAN FIERRO STUNT EVOLUTION
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Dogfight DM
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<blockquote data-quote="Shaan" data-source="post: 25808" data-attributes="member: 654"><p>Good idea.</p><p>Though it's similar to<em> /war</em> minigame but in <em>/war</em> minigame each and every player don't use Hydra. Some run around, use weapons, use cars, etc.</p><p></p><p>This Dog Fight minigame should not allow players to exit their planes.</p><p>This Dog Fight should not be a DM but rather a separate minigame.</p><p>Events can be done in this minigame as well.</p><p></p><p>The maps should be bigger for this minigame - like the whole Los Santos city, a big part of desert area, etc. Area 51 would be small for Hydra/Rustler, hard to fly around. Next map should be selected randomly by the server (excluding the current map) and should load after around 10 minutes.</p><p></p><p></p><p>imo players should be able to see others in map if it's big, otherwise it can become difficult to find other players unless there are many players in that minigame.</p><p></p><hr /><p></p><p><strong>An idea:</strong> How about having a target (player) randomly selected by the server in that minigame? And the other players in that minigame would need to hunt down and kill the target. There will also be a reward for this. Also, server should select a target when there are more than 5 players in that minigame. The number of targets selected should be proportional to the number of players in that minigame (1 target for 5 players, 2 targets for 10 players, 3 targets for 15 players, etc.)</p><p></p><p>A message (as a textdraw + chat message) should be displayed as to who is the target selected. The name color of the target will be changed to <span style="color: rgb(226, 80, 65)">RED</span> and will be visible in the mini-map as a flag. There will also be a time limit for killing the target - 5 minutes seems fine.</p><p></p><p>When the target is killed then a new target will be selected, and on and on...</p></blockquote><p></p>
[QUOTE="Shaan, post: 25808, member: 654"] Good idea. Though it's similar to[I] /war[/I] minigame but in [I]/war[/I] minigame each and every player don't use Hydra. Some run around, use weapons, use cars, etc. This Dog Fight minigame should not allow players to exit their planes. This Dog Fight should not be a DM but rather a separate minigame. Events can be done in this minigame as well. The maps should be bigger for this minigame - like the whole Los Santos city, a big part of desert area, etc. Area 51 would be small for Hydra/Rustler, hard to fly around. Next map should be selected randomly by the server (excluding the current map) and should load after around 10 minutes. imo players should be able to see others in map if it's big, otherwise it can become difficult to find other players unless there are many players in that minigame. [HR][/HR] [B]An idea:[/B] How about having a target (player) randomly selected by the server in that minigame? And the other players in that minigame would need to hunt down and kill the target. There will also be a reward for this. Also, server should select a target when there are more than 5 players in that minigame. The number of targets selected should be proportional to the number of players in that minigame (1 target for 5 players, 2 targets for 10 players, 3 targets for 15 players, etc.) A message (as a textdraw + chat message) should be displayed as to who is the target selected. The name color of the target will be changed to [COLOR=rgb(226, 80, 65)]RED[/COLOR] and will be visible in the mini-map as a flag. There will also be a time limit for killing the target - 5 minutes seems fine. When the target is killed then a new target will be selected, and on and on... [/QUOTE]
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