SERVER Lagshot

SneaX™

Member
As you know, our player base is quite divided between skin hit (our default) and lag shot (the old days).

I request creating more two public DMs for lagshot in the server, (RW ; WW) which will make the server more fun since i am receiving pms from old players saying they're lagshoters not skinhit players.

Lagshot rule is really simple, u should shoot infront of player instead of him (depends his ping).
 
Not possible—there's significant changes that happened in 0.3.7 versus 0.3z (when lag compensation, aka skinshot, was introduced) in terms of having skinshot in lagshot servers, from what I told by someone who knew Whitetiger (creator of Att-Def gamemode). Let alone the player base wouldn't want lagshot and much rather keep playing skinhit.

This is a -1 from me. As much as I would play on lagshot, but thinking generally, skinshot is the way to go for a multi-mode server.
 
Not possible

Actually, it is possible :)

https://github.com/LVPlayground/pla...t/features/playground/commands/lagcompmode.js

More specifically, made possible by a custom server-sided damage system: https://github.com/LVPlayground/pla...2df9/pawn/Driver/ThirdParty/weapon-config.inc

I'm not sure if adlude would be willing to go down this route, as there are a number of complexities involved. That's okay, we have plenty of our own complexities, but we have to consider the reward versus the effort required...and would there be enough demand for it? I'm not sure. At this point I think most of our players are probably used to skinshot and lagshot would have quite a limited market.
 
Not possible—there's significant changes that happened in 0.3.7 versus 0.3z (when lag compensation, aka skinshot, was introduced) in terms of having skinshot in lagshot servers, from what I told by someone who knew Whitetiger (creator of Att-Def gamemode). Let alone the player base wouldn't want lagshot and much rather keep playing skinhit.

This is a -1 from me. As much as I would play on lagshot, but thinking generally, skinshot is the way to go for a multi-mode server.
I totally agree with you, even.

Lagshot has more advantages than skin-shot, It gives a high dmg. and more easier way to shoot except Skinshot you must tryhard etc, also it Improves the skills more, I find that lagshot is just a terrible thingy.
 
Not possible—there's significant changes that happened in 0.3.7 versus 0.3z (when lag compensation, aka skinshot, was introduced) in terms of having skinshot in lagshot servers, from what I told by someone who knew Whitetiger (creator of Att-Def gamemode). Let alone the player base wouldn't want lagshot and much rather keep playing skinhit.

This is a -1 from me. As much as I would play on lagshot, but thinking generally, skinshot is the way to go for a multi-mode server.
No its possible, i know some developer which made it using js. In another gamemode
 
Actually, it is possible :)

https://github.com/LVPlayground/pla...t/features/playground/commands/lagcompmode.js

More specifically, made possible by a custom server-sided damage system: https://github.com/LVPlayground/pla...2df9/pawn/Driver/ThirdParty/weapon-config.inc

I'm not sure if adlude would be willing to go down this route, as there are a number of complexities involved. That's okay, we have plenty of our own complexities, but we have to consider the reward versus the effort required...and would there be enough demand for it? I'm not sure. At this point I think most of our players are probably used to skinshot and lagshot would have quite a limited market.
And ye this is the gamemode i am talking about, do u know LVP? Actually this feature was made by russell, and its possible.
 
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